export enum CustomEventData {
  WALKING_STOP = "WalkingStop",
  WALKING_START = "WalkingStart",
}

export enum EventType {
  IDENTIFY_FIRST = "IdentifyFirst",
  IDENTIFY_SPRINT = "IdentifySprint",
}

export enum WarroirStates {
  WARRIOR_IDLE = "WarriorIdle",
  WARRIOR_ATTACK = "WarriorAttack",
}
